Puns and prototypes: behind-the-scenes at 'Gamify your PhD'

There is a post on the Wellcome Trust blog that has some thoughts on the Gamify Your PhD session, images and also - most importantly - links to all of the games!

“Addictive, challenging and educational,” that was the remit for the 6 teams taking part in this week’s‘Gamify you PhD’ event at the Wellcome Trust. The two-day hack event brought together PhD researchers and games developers from across the UK for what Wellcome Trust’s Daniel Glaser called an “innovative interaction”. The aim? To create new games that could explore and explain the latest developments in biomedicine, and more specifically the PhD research of the scientists taking part.

Tomas Rawlings, gaming consultant for the Wellcome Trust, explained the rationale behind the initiative, saying, “Science and games are a natural fit: both are about the participant seeking to understand the rules that govern the world they find themselves in and achieving this by experiments such as trial and error.”

Game Accessibility: Gaming For Everyone

There is a growing awareness that we need to make the games we create more accessible   As such a number of people have been pushing the issue:

With gaming becoming a more popular and pervasive form of entertainment, accessibility issues are starting to be recognised and tackled by the professional game development community. "There are four types of disability – visual, hearing, cognitive and motor," says Hamilton. "By knowing and thinking about these groups upfront, game designers can easily avoid the barriers that may have prevented gamers with disabilities being able to enjoy playing.

"Even a simple thing, like choosing blue instead of green for a team colour, as Treyarch recently did with their colour-blind friendly mode for Call of Duty: Black Ops, can make your game playable by significant swathes of the population that would otherwise have had great difficulty. The red/green colourblindness that Treyarch addressed affects 8% of males, meaning they were finally able to tell their team-mates from their enemies."

Hamilton reckons a big part of the challenge is helping developers to recognise that greater accessibility doesn't necessarily mean masses of extra development time or resources. "Fully functioning and accessible games being produced in the space of 48 hours is a really powerful demonstration that accessibility doesn't have to be expensive or difficult," he says. "Also, the results are often great examples of nice simple design principles that can be applied across the industry."

So at the Bristol event we were organising, we added a special prize for acessibility to spur the developers on; and there is more on the winner here.

There is now an online resource about this issue for developers to help them understand accessibility:

15-20% of gamers are disabled (PopCap). Other conditions that aren’t registered disabilities can also hit barriers. 15% of the adult population have a reading age of below 11 years old (NCES / BIS), 8% of males have red-green colour deficiency (AAO), and many people have temporary impairments such as a broken arm. Many more have situational impairments such as playing in a noisy room or in bright sunlight, and all players have different levels of ability – there’s no ‘typical gamer’.

This information is now collected at the resource: gameaccessibilityguidelines.com - we have used these documents for Gamify Your PhD and will be including the information therein for all the game jams we run from now on.

All About the 'Gamify Your PhD' Project

Gamify Your PhD was a project conceived and produced by Auroch Digital for the Wellcome Trust.  In this project the scientists will became the game designers.  To show scientists how one might gamify science we assembled the team of MobilePie, Wired and the Wellcome Trust to create this guide to designing games (complete with mini-games):

Wired wrote a great article about the project:

The Wellcome Trust has launched an initiative -- called Gamify Your PhD -- to bring together researchers with developers in order to create games that explore the latest developments in biomedicine.

Researchers are invited to send their ideas about how their PhD research could be illustrated through a game. In order to inspire them, Mobile Pie (with the advice of Wired.co.uk editor Nate Lanxon) has created an interactive embeddable guide to basic gaming mechanics, featuring 16-bit minigames. These include a Darwin-inspired survival-of-the-fittest pigeon game, a Mendel genetics puzzle game, a game based on Asch's work on conformity and a Newton-targeting apple physics game.

Meanwhile, teams of three or four game developers are invited to apply to join a game-hack in London in September in order to bring the researchers' ideas to life. Each team must have all the necessary skills to create a prototype game in two days -- design, code, art and audio -- plus their own equipment. The best team will receive funding to develop their idea into a releasable game.

Where they quoted Auroch Digital's Tomas Rawlings:

The initiative is the brainchild of Wellcome Trust's gaming consultant Tomas Rawlings, who said: "Science and games are a natural fit, both are about the participant seeking to understand the rules that govern the world they find themselves within and achieving this by experiments such as trial-and-error. Gamify your PhD is an exciting twist and evolution of these areas."

Here is the official press release:

The Wellcome Trust invites researchers to gamify their PhDs
11 July 2012: An innovative new way of communicating science research launches today with Gamify your PhD, a project from the Wellcome Trust which brings together researchers and games developers to create new games exploring and explaining the latest developments in biomedicine.The Trust is inviting researchers to share ideas for games based on their PhD work in biomedical science or the medical humanities, and small teams of games developers to turn these ideas into addictive, challenging and educational games.  Those selected will partner at a two day hack in which the games will be created.

The best of these will receive funding to develop into a releasable game.To help inspire ideas and give researchers a flavour of what's possible a web-app http://www.wellcome.ac.uk/gamify, developed by Mobile Pie, has been commissioned, offering an interactive and fully embeddable guide to the nuts and bolts of mechanics and motivation that lie behind successful game design.  The web-app also features sample 16bit mini games to illustrate the different elements of gaming, including a Darwin inspired survival of the fittest pigeon game, a Mendel genetics puzzle game, a game based on Asch's work on conformity, and a Newton-targeting apple game.Gamify your PhD is part of a wider commitment by the Wellcome Trust to using games and gaming culture as a means of engaging people with science.  A range of awards schemes is open to developers interested in creating innovative, entertaining and accessible games based around biomedicine and medical history.Daniel Glaser, Head of Special Projects at the Wellcome Trust said: "The engaged researcher has lots to learn from gaming and game design can benefit hugely from the latest scientific advances. That's why the Wellcome Trust is throwing its weight behind this innovative interaction.

Today's brightest researchers understand that science does not take place in a vacuum and the best research can engage with the most popular culture. I'm very curious to find out what these teams will come up with."Tomas Rawlings, the Wellcome Trust's gaming consultant said: "Science and games are a natural fit, both are about the participant seeking to understand the rules that govern the world they find themselves within and achieving this by experiments such as trial-and-error. Gamify your PhD is an exciting twist and evolution of these areas."The deadline for applications from researchers and developers is 12 August, and the games hack will take place between the 3-4 September 2012. The resulting games will be made available online.  All details about the scheme and the web-app guide to gaming can be found at www.wellcome.ac.uk/gamify

The project's twitter hashtag is #gamifyyourphd

So the event got lots of interest via twitter (you can see a sample here). Plus we've been getting some great press coverage pre-the actual jam of it including:

Bristol Games Jam a Huge Success

We helped organise the recent Bristol Game Jam, part of the huge Global Game Jam, taking place in 44 countries with over 1500 games made (more about what a 'Game Jam' is here).  The event was a huge success with full attendance and lots of great games made.  For example this one (below) which is notable as it won a Bristol award for including accessibility functionality within its development (a sub-theme at this years event).

Made during the Global Games Jam 2012 in Bristol in around 15 hours. Play it here: http://globalgamejam.org/2012/super-space-snake-space Gather your friends (or foes) as this game is best played with 3 people. Guide Your Space Snake using either A, G or L, avoid the meteorites, eat the planets then eat your own tail to be crowned the Super Space Snake.

Tomas has written a longer blog post about it here.

Bristol's Part in Global Game Jam

We're happy to say that Bristol is one of the 212+ sites from 46+ countries that are taking part in the Global Game Jam.  If you're new to the term, 'Game Jam' is an informal development session where people get together and create a game from scratch around a theme.  Auroch Digital is providing project support to the Bristol event.  The event is going to be at the PM Studio on 27th till 29th January 2012.  Places are limited and going fast, so if you are interested then please sign up asap! Hashtags for the event: #ggj12  for the global event,  #ggj12bristol  for Bristol.