Creating Concept Art for Warhammer Survivors

Every project we work on at Auroch Digital is driven by the passion and enthusiasm of multiple disciplines coming together to create the game. This collaboration extends from the pre-production stage all the way through to the game you get to play on release. Our team of incredible artists is one of those, creating everything you see on screen.

In a new series of blogs, we'll be giving you a sneak peek behind the scenes at the journey the art team have taken in creating Warhammer Survivors. Today's journey begins with the concept art phase!


 The concepting process

Development starts in the concepting phase, where all departments brainstorm ideas to make a game as enjoyable and unique as it can be - and for art, it's no different!

Lead Concept Artist, Dom

We often begin with a discussion with the other teams about what we’re trying to achieve in the final version of the game. What kinds of places we want the players to experience, how do we strike a balance of environments that feel inherently ‘Warhammer’, what players will expect to see, with ones that will be new and surprising.

Concept Artist, Ohm

The concepting phase is the exciting part as that’s when ideas and visions of the game start to take shape. Once the design team have their ideas and share that with us, we begin by creating and exploring a few sprites of characters, weapons, and enemies with varying details and sizes to nail down the style we want for the game. After we have established varying styles of assets, we put together a rough test scene to see how the sprites fit together or if the style is right.

We then work with other areas of the development team to receive feedback and make iterations based on that feedback. This period of development allows us to discuss the overall concept and address any outstanding concerns around the test scene we’ve created.

These images show the concept for Bloodwind Spoil, a mock-up, and how the stage currently looks in development

Working with the Warhammer IP

Lots of us here at Auroch Digital were Warhammer fans long before working on various Warhammer titles, such as Warhammer 40,000: Boltgun and Warhammer Survivors, and getting to work with the beloved brand is hugely exciting.

Lead Concept Artist, Dom

I'm a lifelong Warhammer fan so, honestly, it's all been exciting for me. The hard part has been restraining myself to the ideas we have the time to make!

We’re trying to adapt two universes in Warhammer 40,000 and Warhammer Age of Sigmar into Warhammer Survivors. We want to create a game that is instantly recognisable as inhabiting those worlds, while also feeling like an authentic representation of the universe, even if we’re exploring them in a shrunk-down, pixel art form.

With such a wealth of lore, characters, environments and more to explore, we asked Dom and Ohm what their favourite part of this stage of development has been.

Concept Artist, Ohm

My favourite part of concepting has been the big enemy sprites and animating them! It’s been great to take behemoths like Ghazghkull Mag Uruk Thraka or Vizzik Skour and shrink them down, while still making them imposing and intense. These enemies are so iconic in the Warhammer 40,000 and Warhammer Age of Sigmar universes, and to feature them in Warhammer Survivors in this way has been incredible!

Lead Concept Artist, Dom

We’ve had a great opportunity to work on some locations and content that no other games have been able to explore. Some of that has meant getting to introduce my favourite old miniatures from the deep history of Warhammer 40,000 that I loved when I was younger; some of it has meant getting to explore locations from Warhammer Age of Sigmar that might only have a paragraph and a single piece of existing concept art as a jumping-off point. But as a hobbyist myself, the most fun has probably been in exploring the ‘Meta’ elements: the Warhammer Hobby Table stage and weapons like the Nuln Oil or D6 Dice.

 The Art Team at this stage

As a mid-level studio, which consists of over 80 people, our dedicated teams for projects are relatively small.

 Lead Concept Artist, Dom

We have two artists internally working on character and environment art; we also have an artist dedicated mostly to weapon effects and another for technical work. This is where we do the majority of our exploratory work. Aspects like trying to figure out ‘how to interpret Skaven as a faction into something that works in pixel art’, ‘how large should these sprites be’, ‘how many frames of animation should we give to bosses vs fodder enemies’, to name but a few.

During this phase, we’re establishing the art style, and ensuring it’s consistent across characters, enemies, environments and weapon effects as well as across the multiple artists working on the project. In addition to our internal teams, we also work with some external studios who help us produce the huge number of sprites and VFX for different factions, and this is where spending that early time doing the concepts pays off.

For Warhammer Survivors, Auroch Digital is working with Water Witch Studio to bolster our art team’s work. In the early stages, Water Witch took our stage concepts and turned them into the action-packed battlefields you see today. They also later assisted us with multiple art passes based on internal and external feedback.

In addition, RocketBrush worked on characters, enemies and VFX, creating new sprites based on proof-of-concept work for each faction and universe.

What’s after concepting?

The concept stage is just the first of several parts of creating the vast and captivating art in Warhammer Survivors. In our next blog, we’ll share how the team handcrafts iconic champions and heretic scum with a focus on characters and enemy factions.

Thanks for reading!

Wishlist Warhammer Survivors now: Steam | PlayStation 5 | Xbox Series X|S

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Auroch Digital is a Disability Confident Committed Member

Auroch Digital is a Disability Confident Committed Member

We’re pleased to announce that Auroch Digital has registered as a Disability Confident Committed Member with the UK Government’s Department for Work and Pensions. Disability Confident organisations play a leading role in changing attitudes for the better.

At Auroch Digital we believe in supporting people with disabilities or long-term health conditions in the workplace, whether they are prospective employees or are already part of the team.

Find out more about the Disability Confident employer scheme here.

What is Disability Confident Committed?

The Disability Confident scheme is a voluntary government initiative designed by employers and disabled people’s representatives to help employers recruit and retain people with disabilities and health conditions.

The scheme lays out commitments employers take in their responsibilities towards disabled workers and individuals with long-term health conditions, including:

  • challenge attitudes and increase understanding of disability

  • draw from the widest possible pool of talent

  • secure high-quality staff who are skilled, loyal, and hard-working

  • improve employee morale and commitment by demonstrating fair treatment

  • helps identify employers committed to inclusion and diversity in the workplace

What does Disability Confident Committed mean for Auroch, our employees, and potential recruits?

By signing up to this initiative, we have made commitments around disability inclusion and accessibility. We are committed to taking the following actions:

  • Communicate and promote vacancies – We will promote our job vacancies through a range of communication channels to ensure that we are reaching out to disabled individuals with our opportunities. We will also review our current recruitment process.

  • Make sure our recruitment process is inclusive and accessible - We will make job ads accessible, ensure against discrimination, provide information in accessible formats and accept applications in alternative formats. We offer adjustments at all stages of the job application and recruitment process.

  • Provide reasonable interview adjustments as required - We will anticipate and make reasonable interview adjustments to make sure disabled people disadvantaged when applying for jobs

  • Offer interviews to disabled people – We encourage applications from disabled people by offering them an interview if they meet the minimum criteria for the job.

  • Support current staff who have, or develop, a disability or long-term health condition - We are committed to helping our staff to thrive at work and advance their careers. Retaining an employee who has become disabled means keeping their valuable skills and experience.

We believe that everyone should have the opportunity to pursue a role they are passionate about in an company they feel supported and valued in, regardless of disabilities. We are committed to making sure everyone feels welcome at work.

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

Double the Auroch Digital Demo Carnage and More in Warhammer Skulls Showcase 2026

Earlier today, we took part in the 10th annual Warhammer Skulls Showcase, where we revealed TWO new demos for our upcoming Warhammer titles! 

Watch all the announcements in the Warhammer Skulls Showcase below (starting at TIME) or read on to find out more. 

Warhammer Survivors 

In Warhammer Survivors’ Skulls Showcase debut, we highlighted a wide array of exciting reveals that we couldn’t wait to share with the community! Both Warhammer 40,000 and Warhammer Age of Sigmar universes featured throughout the trailer, and we hope you managed to catch everything we had to show... 👀 

Here’s an overview of what we revealed: 

Play the demo - your first taste of pixelated chaos and carnage to come! 

Defend the remnants of an Imperial Bastion from swarms of Tyranids as Malum Caedo or slay Skaven across the ashen plains of The Great Parch as the legendary Stormcast Eternal warrior, Neave Blacktalon. 

This will be the first chance you will have to play the demo for Warhammer Survivors and we can’t wait to hear what you think!

Play the demo on Steam now! - https://store.steampowered.com/app/3669620/Warhammer_Survivors/

The announcement and release of the Warhammer Survivors demo was just one of the things we announced at Warhammer Skulls. See more of what we announced below!

Newly revealed characters and enemy factions 

The forces of Chaos are on the march, arriving in the form of the disgustingly resilient Death Guard and the savage and bloodthirsty Blades of Khorne. Fortunately, a host of new champions from the Imperium and forces of Order are ready to stand against them including:

Three* new besieged battlefields shown today! 

Hammerhal 

The legendary city of Hammerhal, grandest of the Free Cities, spans the two realms of Aqshy and Ghyran connected by the colossal Stormrift Realmgate.  

In Warhammer Survivors, the city is besieged by two Chaos forces: Skaven on one side, and the Blades of Khorne on the other. Players will be able to move between the city via the Stormrift Realmgate, changing up which biome they’re in – and which enemy faction they fight! 

Gallowdark 

The Gallowdark is a derelict space hulk – a conglomeration of ships pressed together over many centuries, filled with buckled corridors, bulkheads, and jagged metal.  

In Warhammer Survivors, the feculent formed Death Guard stomp through the tight, panic-inducing and corrupted corridors of the Gallowdark. 

The Hobby Table 

Hunker down in the Hobby Table and destroy a mixture of enemy factions amongst the Warhammer paint pots and cutting mats of the stage, all while weaving through tools that could appear on anyone’s hobby desks.   

*or was it? 👀

We have a host of new content to share with you leading to release. Keep your eyes on our socials in the future to see what else we have planned for Warhammer Survivors! 👀 Until then, play the demo on Steam!

If you encounter any bugs while playing the Warhammer Survivors demo, please submit a bug report via the following form: Bug Report for Warhammer Survivors


Warhammer 40,000: Boltgun 2 

Warhammer 40,000: Boltgun 2 returned to the Warhammer Skulls Showcase for the second year running to reveal a brand-new demo! 

Heed the call of battle and play our brand-new Steam-exclusive demo for Warhammer 40,000: Boltgun 2!  

https://store.steampowered.com/app/3115160/Warhammer_40000_Boltgun_2/ 

Lock in as either Malum Caedo or Nyra Veyrath and experience two of the new levels from Warhammer 40,000: Boltgun 2 ahead of its launch later this year.

Face the untamed wilds of a Death World and explore an overgrown mangrove swamp swarmed with deranged Nurgle daemons and cultists. But enemy forces aren’t the only dangers you’ll need to watch out for in this level...  

In our second level, embark through a frozen battlefield and visit an icy Imperial facility overrun with the forces of Chaos. There you’ll battle the new Khorne enemies - if you dare to break the ice!

Between two playable characters, multiple difficulties, and several secrets to discover, we hope you enjoy the demo for Warhammer 40,000: Boltgun 2 and look forward to hearing your feedback!  

If you encounter any bugs while playing the Warhammer Survivors demo, please submit a bug report via the following form: Bug Report for Warhammer 40,000: Boltgun 2

Auroch Digital

Marketing and Community Managment for Auroch Digital in Bristol, UK.

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