Tomas has written a follow-up post about the Develop Conference event for Wellcome's blog:
Our panel brought together an eclectic group of people representing different facets of gaming. We had the outgoing Channel 4 Commissioning Editor for Education and founder of Makielab, Alice Taylor, Demis Hassabis, games developer and neuroscientist (and Sir Henry Wellcome Postdoctoral Fellow), Phil Stuart of Preloaded and industry veteren Jez Harris.
We looked at how games can talk about the bigger questions, morality and mortality. Preloaded gave us a preview of their new game The End, which looks at the biggest question of all: death. The panel also explored the issues around how the brain deals with the new technologies of games and gaming and what impact it might be having on development (though we reached no clear consensus on this).
Also discussed was how best to design games that are more than just fun – that impart knowledge and question assumptions. The consensus was that this is already being done with many games, but fun must still be the driving force! Games are a good way to talk with an audience about such topics, in part because they are interactive and so give the player an opportunity to explore.