Royal Society invites game developers to bring research to life at Summer Science Exhibition

The Royal Society is looking for experienced games development studios to take part in new initiative that will turn some of the research on show at its annual Summer Science Exhibition into video games. The Royal Society will host a 12 hour game jam on 24th May that will see developers work with the scientists behind exhibits to produce five exciting new games.

Royal Society Game Jam 2013

Unity Technologies, a games development software company, will support the Royal Society in creating fun interpretations of the science that will be on show at this year’s Exhibition. Of the 23 exhibits taking part this year, 5 will be selected to take part in the game jam. The Royal Society is partnering with indie game distribution portal, IndieCity, to share the games produced at the jam.

The game jam will take place at the Royal Society in London. Five development teams of up to 4 developers will be partnered with the selected exhibitors for an all-day game jamathon from 10am - 10pm. Each development team will receive £2,000 to further develop their games after the game jam so that they are ready to be played at the Summer Science Exhibition which runs from 1st – 7th July. The games will be available free online and at the exhibition itself so that the public can cast votes for their favourite game. The team that receives the most votes will receive an additional £2,000 to further develop the games once the Exhibition closes.

Professor Peter Sadler, chair of the Royal Society Summer Science Exhibition selecting committee, said:

“The Summer Science Exhibition is one of the highlights of the Royal Society’s year. It provides a unique opportunity for members of the public to interact with scientists and ask them questions about their work. We’re very excited to be introducing a new element to the Exhibition this year in the form of the Games Jam. An increasing number of exhibitors have used games as a way of communicating their science over the last few years and we’re hoping that by giving some of them an opportunity to be part of the Games Jam it will bring state-of-the-art creativity and innovation to their video games and some fantastic news ways of bringing their cutting-edge research to life for our visitors. I’m really looking forward to playing with what’s created on the day!”

The Royal Society invites the UK's talented games development sector to join it in communicating the fun and fascination of science. Interested developers can find out more about the competition and how to apply from the Royal Society's website at bit.ly/RSgamejam .The event's Twitter hashtag is #RSgamejam

This project is being produced for the Royal Society by Auroch Digital (aurochdigital.com) in conjunction with Unity 3D and IndieCity.   The accompanying image for the event can be found here.

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Endgame Syria launched on Apple without reference to 'Syria', also updated on Android and Released on Facebook and PC

21st MARCH 2012, BRISTOL, UK: The controversial newsgame, Endgame Syria, has been updated on Android and released on two new platforms - PC and Facebook and yet the developer is still struggling to release the original title on Apple's App Store.  After three rejections, the developer has had to not only remove references to specific groups that are part of the conflict, but  any reference to aswell as the actual word 'Syria' too.  As a result the much-amended version of Endgame:Syria has made it past Apple's approval process as 'Endgame:Eurasia'. The developer, GameTheNews.net's Tomas Rawlings remarked, "We've come to the end of three rejections and one appeal and the only way we've been able to get Endgame:Syria out on iOS was to remove all references to the real world and sadly that changes it from a 'newsgame' into just a 'game'.  We've released this game version so at least players with Apple devices can get a feel for what we originally intended for the platform.  We are of course disappointed to not be able to release the game and hope that our experience informs a wider debate about how games have matured into a form that would benefit from a reappraisal by some."  To help players using the App Store version to get a feel for the original title they have released a conversion guide to explain how the wording of the game has had to be changed.  By contrast to Apple's policy decision, Endgame:Syria has been recognized by Games For Change, one of the world's leading exponents of how games can be used beyond play.

The updated version on Android and for PC adds newer events from the ongoing war including Scud Missile strikes and the enhanced fears over WMDs.  The game is free and available now from Google Play.  It is also free on PC and can be downloaded from Desura, GamersGate, IndieCity, Indievania, and GameJolt.

Endgame:Syria was launched last year and allows players to explore the difficulties and options open to the rebel side in the ongoing Syrian civil war. The game attracted wide coverage for not only its subject matter but how it was received by gaming and non-gaming audiences.  The developer, GameTheNews.net, has released a wide variety of games that explore current affairs from a commentary on the horse-meat scandal to covering science and technology news.

Endgame Syria to Eurasia
Card Changes in Endgame:Syria

Do you have an idea for the next 'Deus Ex: Human Revolution', 'Pandemic' or 'Splice'? Get £10K To Make it Happen!

The Wellcome Trust and Develop Conference have a new scheme to develop game ideas inspired by biomedical science into mass market games!  If you are successful in applying you get £10K to develop the idea, mentoring during the process and take part in a live pitch at Develop to a panel of experts including publishers.  You've got until the 26th April to get your submissions in, so best to get moving now!

Develop in Brighton in partnership with the Wellcome Trust brings a Live Pitch event to this year’s conference. Apply for Development Funding and Pitch Your Game at the Develop in Brighton Conference 2013.

Do you have an idea for the next 'Deus Ex: Human Revolution', 'Pandemic' or 'Splice'?

Developers are invited to apply for the chance to receive up to £10,000 each to develop a high-impact pitch for their game to help secure a distribution platform and funding. The ideas for your game need to draw on or be inspired by contemporary or historical biological or medical science in an innovative and accessible way. The games can be developed for any mass-appeal genre, platform or business model. Those who are successful will go on to pitch their developed game ideas to a panel of publishers and funders at a live event at Develop in Brighton on Wednesday 10 July 2013. Panellists joining the Wellcome Trust include Sony XDev and crowd-funding platform Indiegogo. Participating developers will be invited to receive additional pitch training ahead of the live event.

More information and details of how to apply are here: http://bit.ly/Zqvzj1

Deus Ex: Human Revolution Upgrade Image

Newsgame Offers Wry Commentary on Horse Meat Scandal

BRISTOL, UK MARCH 4th, 2013: The creators of Endgame:Syria have turned their development attention to the ongoing horse-meat scandal in their latest release.   In 'Cow Crusher' the player runs their own meat processing plant and must ensure that its output is 100% beef, in an irreverent comment on the speed and mechanisation of our food  production process.  Players need to hit the right button to squish the animal into the right meat product and keep the quality high; while making sure they don't process any horses in the works.  Cow Crusher is the latest game by GameTheNews.net with the development  taking around 3 days to create it's newest newsgame.  GameTheNews's design and production director Tomas Rawlings commented, “Cow Crusher is part of an ongoing experiment into how games can play a role in news and current affairs and this time we've opted for a more fun approach to the topic.”  The game is out now to play for free online as HTML5 and for Android devices via Google Play. GameTheNews became a global talking-point following the release of 'Endgame:Syria' a game covering the ongoing war.  The developer says they are still “in process” with an Apple version of  Endgame:Syria and also have another serious title in production themed around the War on Drugs in Mexico.

Cow Crusher by GameTheNews.net - click to play.

Coverage:

"As soon as I saw this game I had to get it, one; For the humor, and two; Because it actually looked like a great game with continuous playability and that’s just what it is!" n3rdabl3.co.uk

First Syria, now Climate Change: Controversial Game Developers Explore Global Warming in New Game

BRISTOL, UK JANUARY 18th, 2013: Having made waves worldwide by covering the brutal Syrian civil war in the form of a game, the developers behind Endgame:Syria have released their latest 'news game' and this time the subject is not war, but carbon.  Titled 'Climate Defense' the free game released today for Android devices, offers the player the chance to stop CO2 emissions from reaching the atmosphere by capturing it in nature's carbon sinks, trees.  However there is a twist – before the game begins the player is offered a choice, if they want to play the game for fun or as a more realistic simulation – a choice that will lead to a very different gameplay experience.  The games designer, Tomas Rawlings, explained more; “Normally with a video game, the developers will have made huge concessions to ensure the game is fun so with a shooting game you may be able to be shot and recover many times over which is not realistic, but does make the game fun. In Climate Defense, that distinction is apparent so you can have fun playing the game or you can choose a more realistic experience and see how our continued emissions will impact our world.”  The game is free to download from the Google Play store or from the GameTheNews website. The creators of both games, GameTheNews, became a global talking point over their release of a game covering an ongoing war, have clearly decided that making games about difficult and controversial topics is not something they are willing to shy away from.  There is no sign of them turning to the more traditional topics of gaming such as zombies or aliens and they are currently developing a game about the 'War on Drugs'.

Endgame:Syria Becomes Global Talking-Point

Our GameTheNews.net project recently released what is, the world's first game to cover an ongoing war as news.  This newly emergent form of media, 'news games' and our contribution to the form, 'Endgame:Syria', has seen a huge surge in interest and players following its rejection by Apple's App Store (though it is online and on Android).  As a result GameTheNews.net and Endgame:Syria have become global talking-points, having recently been given extensive coverage by the BBC, the Economist, The Guardian, Venture Beat, The Daily Star (Lebanon) and Al-Jazeera to name but a few.  (There is a list of articles here and more on the reaction over at the designer's personal blog.)  Below are two examples of the coverage, starting with an article on Foreign Policy:

Many people would be hard-pressed to find Syria on a map, let alone know the factions that are fighting and the outside nations that are backing them. A simple computer card game may not be deep, but when players ponder whether to play a "Saudi Support for the Rebels" or a "Rebels Assassinate Key Regime Leader" card, they are making decisions, and that is how humans learn best. Perhaps it will spur them to learn more current events, or if nothing else, they may remember a few names and places, and who is fighting who. At the least, they will learn a lot more than playing Angry Birds on an iPhone.

Wired made these key points on the discussion:

As gamers, we are generally happy to delve into historical battles such as World War II in Medal of Honor, despite the devastation, violence and death, and barely an eyelid was batted when the genre moved into modern warfare in Afghanistan and Pakistan with its latter sequels. However, delving into an ongoing conflict, where tensions are extremely high and the subject matter sensitive, is another matter entirely. .. By addressing a current civil war and its multiple factions and infinite social complexities, Endgame: Syria is not giving us any answers -- it's encouraging us to ask more questions.

Try Endgame:Syria for yourself at GameTheNews.net!

The next newsgames to be released from GameTheNews are currently in development about the War on Drugs and Climate Change, coming soon!

Endgame:Syria screenshot

Game Exposes Cruelty of Child Labor in Uzbekistan

BRISTOL, UK DECEMBER 18th, 2012: GameTheNews.net, the team turning news into games have released their latest offerings; 'My Cotton Picking Life' a game about the cruelty of child labor in Uzbekistan. The game puts the player in the role of a cotton-picker in the former Soviet state of Uzbekistan, where vast amounts of men, women and children are forced into picking cotton for the enrichment of the regime and to supply cheap material that ends up on the shelves of western stores. The game's designer, Tomas Rawlings remarked, “The game replicates the monotony of the work these children have to do – we challenge the player to see how long they can last as a cotton picker and point out that while they can quit at any time, those forced into doing this sort of work don't have that luxury.” The game is free and available now on the Google Playstore and on their website at http://bit.ly/mycottonpickinglife

The game took only a day to create and continues the developers direction of making games that target difficult issues, their previous game being an exploration of the Syrian conflict titled, 'Endgame Syria'. Both projects were created using GameMaker Studio development technology. Game the News is supported by the University of Abertay Dundee's Prototype Fund with additional help from the Pervasive Media Studio in Bristol.

cottonpicker_screenshot1

GameTheNews Launches Endgame Syria

Our GameTheNews.net project looking at creating games from news an current affairs has launched with a game about the war in Syria, Endgame Syria.  Here is the press release:

New Game Explores War in Syria

BRISTOL, UK DECEMBER 13th, 2012: Games have been growing in force as a medium but still tend to be seen as pure entertainment. That perception is being challenged by a new release that explores the war in Syria in an interactive form, titled 'Endgame Syria'. Developed as part of the new project GameTheNews.net, creators Auroch Digital are using rapid-game development methods to build games quickly in response to real-world events. Created in a development time of two weeks, the game allows users to explore the options open to the rebels as they push the conflict to its endgame. Each choice the user makes has consequences – the types of military units deployed, the political paths trodden. Not only does each choice impact the current situation but they also affect the final outcome. While the game was made rapidly, the developers report that even over the two weeks of development, they still had to change elements to reflect events happening in the real-world. “We wanted the events and actions in the game to mirror the real situation,” the game's designer Tomas Rawlings explained, “So while creating this experience, we were also continually looking at the news and adding or removing components to keep the content current.” Endgame Syria is free to download.

Some may think that the choice of a game as a medium for this subject is questionable, but Tomas is adamant this is not the case, “As game developers, games are a natural way for us to express our thoughts on the world around us. Games don't have to be frivolous or lightweight; they can and do take on serious issues and open them up to new audiences.”

Objections to the medium might be an issue of understanding the form, Tomas continues, “If the word 'game' is troubling then we're happy for this to be called a 'simulation' or an 'interactive experience'. For us, the point is that we're using this medium as a means to express and explore the uncertainties of this situation. A game allows you to re-explore the same territory and see how different choices play out and understand that those choices have far-reaching consequences.”

The developers say that if this game brings the issues of the war to an audience who might otherwise not have engaged with it, then the risk of making something controversial rather than playing it safe will have been worthwhile. The game free to download for Android via Google Play and is available to play on the GameTheNews.net website as a HTML5 game and also due out on iPhone, iPad and iPad Touch imminently. Full details can be found at http://bit.ly/endgamesyria.

The project was created using GameMaker Studio development technology. Game the News is supported by the University of Abertay Dundee's Prototype Fund with additional help from the Pervasive Media Studio in Bristol.

We also launched with an article on GamesIndustry.biz looking at games, war and news:

By making Endgame Syria I hope that we've encouraged some people who didn't know much about the situation in Syria, to find out more. After all, the chances are your taxes are going into this war in one form or another. We also hope that we've joined the ranks of other games that have been unafraid to take on serious subjects and cover them with sensitivity. If either of these are the case, then the risk of making something controversial rather than playing it safe and making games about shooting Nazis or grumpy avians will have been worthwhile.

Endgame Syria Screenshot

Our Creative Director, Tomas has been looking at reactions to the game over on his blog.  We've also been getting coverage of the launch online:

Endgame: Syria is a neat little game that does not deserve being shackled to a small window in the browser. The game oozes quite some quality and is actually fun to play. Players familiar with card games like Magic: The Gathering should have no problems playing this game as the rules are very much simpler here.

The subject matter for Endgame: Syria should not however be looked on from a trivialized angle; people and civilian casualties are dying everyday over in Syria. Hopefully with this unique gamification approach, it will make more people aware of what is happening today in the beleaguered country of Syria. Source: gameswarp.com

The iOS version of the game was rejected by Apple, which generated a lot of press interest in the project:

Amy from MM on XX Game Jam

Amy from Media Molecule has written a great blog post all about the XX Game Jam, which is well worth a read:

Android Grim Reaper game concept from XX Game Jam

We made a game called Android Grim Reaper – you play the Grim Reaper and have to find and harvest souls as their timer runs out. About 30 minutes before the end of the jam we didn’t have a game that ran, but with a lot of head scratching, and plenty of ingenuity, we pulled together and got a build limping towards functionality. Of course we were over ambitious, tried to do far too much in the 24 hours available, but that’s half the fun and makes for a tense and exciting finish! We’ll be polishing the game and hopefully in a week or so it’ll still be fun, but will also be vaguely understandable to players other than the dev team :)

It was an awesome day, so inspiring and a lot of fun! I’m pregnant which makes you pretty tired at the drop of a hat, so it has taken a week or so to recover from the late nights, but it was SO worth it.  I’ll definitely be GameJamming again soon!


Game Jams are a great way to get experience in making games, and taking part in them is one of our tips for getting into the industry.

If you want to know how to get a job in the games industry, check out our blog post ‘How to get a job in video games’ for tips and info on how our team members all ended up in games.

Winning Wellcome Trust ExPlay Game Jam Entries now Online to Enjoy!

A busy audience assembled at the ExPlay event in Bath on the 2nd of November to hear the winning games announced from the eight short-listed titles. After much anticipation Professor Bruce Hood awarded the winning teams their prizes: First Prize: HIVe (Java download, video)

In HIVe the deception moves to a molecular level, where one player is a HIV infected cell disguised as a normal cell, seeking to infect other cells. The second player is an antiretroviral seeking to find and destroy the infection. The developers write, “The objective of the HIV player is to infect as many cells as possible before being caught by the antiretroviral drug player. We felt that the lifecycle of a virus is a constant battle of deception with the body and our game tries to capture this whilst at heart still being a game and being fun. We felt using HIV as the virus was important for its relation to scientific research and global social issues.”

Second Prize: Qualit-eye Control (iPad, video)

Based around the structure of the human eye and using the inspiration of the Thatcher Illusion, where it becomes hard to detect changes in an upside-down face. In this puzzle game, the player must select if a given object is really the same as its mirrored counterpart. The developers wrote of their game; “Given the theme of deception in science, we began thinking about how the human eye is an astoundingly amazing tool – yet deceptive. The human brain has to process a lot of data continually, so will occasionally make assumptions and take shortcuts, meaning we occasionally interpret false images in line with our expectations… So we developed Qualiteye Control, a game that puts the player in the position of a miniature scientist acting as a controller between the eyeball and the brain of Prototype X1.”

Wildcard Prize: InCogNeto (Android download)

A two-player game in which each player must connect cogs to a top wheel and at each turn select it to mask their actions or advance their plans. The developer wrote of their game, “…inspired by the idea of subterfuge, how we deceive ourselves and create false realities when we don’t have all the information… Strategy and tactics play an important role as you read your opponent’s body language, listen for audible clues (i.e. the rack moving) and use spatial memory to spot changes in the playspace. While your body is performing quality control of a widgetoid factory – you must decide what widgetoids are correct, and which ones are being falsely interpreted and need to be rejected quickly.”

The judging was based around the balance of the gameplay and the science so the judges looked for great games that integrated the science into the gameplay.

The judging was based around the balance of the gameplay and the science so the judges, Professor Hood, Dr John Williams, Head of Neuroscience and Mental Health at the Wellcome Trust and Dan Efergan, Creative Director at Aardman Digital, looked for great games that integrated the science into the gameplay. The games needed to be fun to play; they were not looking to develop a ‘worthy’ game, it needed to be fun in its own right. The aim was to make the combination of the science and the gameplay engage the player; those that did scored well.

The games were created on the 5th and 6th of October during the Wellcome Trust ExPlay Game Jam. The event, held over two locations, the Science Museum in London and the Pervasive Media Studio in Bristol, saw over 100 developers create 22 entries around the theme of Deception. Where possible, the games from the event are available online at: explay.co.uk/gamesjam and are free to play.

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