On the 5th and 6th of October this year we held the Wellcome Trust ExPlay Game Jam (also see here). This event, over two locations, the Science Museum in London and the Pervasive Media Studio in Bristol, saw over 100 developers create 22 games around the theme of Deception. The theme was presented to the group by Professor Bruce Hood.
The judging panel, Professor Hood, John Williams - Head of Neuroscience and Mental Health at the Wellcome Trust and Dan Effingham - Creative Director at Aardman Digital, reviewed the games, and eight out of 22 were then shortlisted to be shown at the ExPlay Festival on the 2nd November. Prize-winners will also be announced at the event for first and second place and a Wildcard place too. The judging was based around the balance of the gameplay and the science so the judges looked for great games that integrated the science into the gameplay. The games needed to be fun to play; they were not looking to develop a 'worthy' game, it needed to be fun in its own right. The aim was to make the combination of the science and the gameplay engage the player; those that did scored well.
The shortlisted games (in no particular order) are:
Alien Laser Bunnies (Unity download) - video link
A two-player game about hiding within the crowd. Players must figure out which of the identical bunnies is them, then collect objects and use their laser to kill the other player before they can do the same. The movement of the other bunnies is based on an algorithm that records the movements of the players and re-uses them for movement of AI controlled bunnies. The developers wrote of their game; “Winning at Alien Laser Bunnies requires people to exercise social mimicry. They must imitate the movements of previous players in order to best deceive their opponent. In this respect it provides a strong framework for various tactics of deception. Further, the game tends towards a state of homeostasis as the mimicry creates a feedback loop of behaviours.”